Glossary

Every word you'll hear at a Gulf card table — from bidding terms to the baraja deck and majlis traditions.

Bidding & play

Hokum

حكمBaloot

A Baloot contract played with a trump suit chosen by the buying team, changing the ranking and point values.

Sun

صنBaloot

A no-trump Baloot contract where points are doubled and cards follow their natural ranking.

Mashroo‘

مشروعBaloot

A declared card combination (a run or four-of-a-kind) that adds points: Sira, Fifty, Hundred.

Akla

أكلةAll

A single trick — one card from each player, taken by the highest card.

French Belote

Belote-Rebelote

بلوت-ريبلوتBelote

The King and Queen of trump held and played by the same player in one deal — worth 20 points, counted automatically and never lost, even on a failed contract.

Dix de der

ديس دي ديرBelote

The 10 points awarded for the last trick of a deal, bringing its total to 162.

Dedans

سقوطBelote

A failed contract — the takers' total is lower than the defence's: they score 0 plus their own belote, and the defence takes 162.

Litige

ليتيجBelote

A dead-level deal: the defence scores its points, and the takers' points are held for the winner of the next scored deal.

Capot

كابوتBelote

Taking all eight tricks in a deal, which is worth 252 points.

Trix

Mamlaka

مملكةTrix

A kingdom: the run of contracts one player owns and puts in order. A game of Trix is four kingdoms, one per player.

Shayeb al-Kobba

شايب الكبةTrix

The King of Hearts — and the Trix contract named after it: whoever takes the K♥ scores −75, or −150 if it was doubled.

Banat

بناتTrix

Queens — the Trix contract where every queen taken scores −25, or −50 if it was doubled.

Dinari

ديناريTrix

Diamonds — the Trix contract where every diamond taken scores −10.

Ltoosh

لطوشTrix

The tricks contract in Trix: every trick taken scores −15, and all 13 are played.

Trix

تركسTrix

The game — and its layout contract, where jacks open four rows: the first player out scores +200, then +150, +100 and +50.

Complex

كمبلكسTrix

The King of Hearts, Queens, Diamonds and Tricks played together in one 13-trick deal, so a kingdom is just Complex and Trix.

Double

دبلTrix

Doubling the K♥ or a queen before the first lead. Whoever takes a doubled card pays double; the doubler collects +75 or +25 — or the trick’s leader does, if the doubler takes it.

Sharaka

شراكةTrix

Partnership play: two teams of two, partners opposite. A team scores the sum of both partners, and the team in the plus wins.

Pass

باسTrix

In the Trix contract, the turn of a player with no playable card — passed automatically and shown to everyone. Nobody may pass while holding one.

Estimation

Estimation

استيميشنEstimation

A four-player trick game, every player for themselves, on the full 52-card deck: estimate your tricks, then take exactly that many. Played as Micro (5 rounds, the default), Mini (10) or Full (18).

Call

كولEstimation

The bid of a call round: 4 to 13 tricks plus a trump, ranked NT > ♠ > ♥ > ♦ > ♣. The highest call sets the round’s trump.

Caller

صاحب الكولEstimation

The owner of the highest call — or of the highest estimate in a fixed round. Their estimate is the call’s number; they lead the first trick and score an extra +10 when they make it, −10 when they miss.

Dash Call

داش كولEstimation

A promise of zero tricks made before the auction of a call round: +25 in an Over round or +33 in an Under round when made, −25 or −33 when missed.

Dash

داشEstimation

An estimate of 0 made in the estimating turn. It scores like any estimate — 10 when made. At most two players per round can be on zero, Dashes and Dash Calls together.

With

ويذEstimation

An estimate equal to the Caller’s number. It scores like the Caller: an extra +10 when made, −10 when missed.

Risk

ريسكEstimation

What the last estimator carries, by how far the total lands from 13: 2–3 Risk, 4–5 Double Risk, 6 or more Triple Risk — ±10 per level.

Over / Under

أوفر / أندرEstimation

The state of the round once the last estimate is in: Over when the estimates add up to more than 13, Under when less — never exactly 13.

Sanz

صنزEstimation

No trump (NT): the highest of the five trump choices, where only the suit led wins tricks. The first fixed round starts in NT.

Super Call

سوبر كولEstimation

In a fixed round, an estimate of 8 or more that also names a new trump. A higher Super Call overrides it, an equal one does not, and earlier estimates stand.

Avoid

أفويدEstimation

The mark the table puts on a player who could not follow a suit — a reminder that they are out of it, not a rule.

Sa'aydeh

صعايدةEstimation

A round in which all four players miss: nobody scores, and the next round counts ×2 — or ×4 if it happens again.

Laffa

لفّةEstimation

A trick in Estimation — one card from each player, won by the highest trump, or else the highest card of the suit led. Every round has 13.

Basra

Basra

بصرةBasra

The game — and its big score: clearing the floor with a number card, a queen or a king. It is worth 10 in Classic, even with the round’s last card, and twice the capturing card in the Jordanian rules.

Ard

الأرضBasra

The floor: the face-up cards in the middle — 4 at the start of a round, then every card that took nothing. Every capture is made from it, and clearing it with a number card, a queen or a king is a Basra.

Walad

الولدBasra

The Jack: it takes the whole floor, but its sweep is no Basra — except a Jack on a lone Jack in the Egyptian and Yemeni (20) and Lebanese (10) rules. On an empty floor it stays.

Komi

الكوميBasra

The 7♦: it takes the whole floor like a Jack, and its sweep is a Basra when the floor is all numbers adding up to 10 or less. The Yemeni rules give that Basra three cases; the Lebanese make the 7♦ a plain 7.

Basra bil-Walad

بصرة بالولدBasra

Jack Basra: a Jack played on a floor holding only a Jack — 20 points in the Egyptian and Yemeni rules, 10 in the Lebanese, and no Basra in Classic or Jordanian.

Aktar Waraq

أكثر ورقBasra

Most cards: 30 points for the side that took more cards (27 or more of 52); on a 26–26 tie the 30 carries to the next round. The Lebanese rules make it 3, and a tie scores nothing.

Sahb

السحبBasra

The stock: the cards not yet dealt. Whenever every hand is empty, 4 more each come from it (6 in the Lebanese rules) — none to the floor — until it runs out.

The baraja deck

Baraja

بَراجةHez2/Quinza/Ronda

The 40-card Spanish deck used in Hez2, Quinza and Ronda.

Oros

أوروسBaraja

The gold (coins) suit in the baraja — the key to points in Quinza.

Copas

كوباسBaraja

The cups suit in the Spanish baraja.

Espadas

إسباداسBaraja

The swords suit in the Spanish baraja.

Bastos

باستوسBaraja

The clubs (batons) suit in the Spanish baraja.

Ronda & capture

Ronda

رندةRonda

A pair of matching cards held in hand, announced for a point.

Tringa

ترينغاRonda

Three matching cards held in hand, announced for five points.

Caída

كايدةRonda

Capturing the card your opponent just played by matching its rank, for a point.

Mesa

ميساRonda

Clearing all table cards at once, for a point.

The majlis

Majlis

مجلسSocial

A live voice room that brings players together to talk and play — the heart of Koutchina's social experience.

Dallah

دلّةSocial

An animated coffee-pot gift sent in the majlis as a gesture of hospitality.

Play on your phone

Koutchina is a mobile game. Download it free and join the majlis.