Hand rules — how to play
Hand (Hareega) is a solo game of precise estimation: four players, no teams, a 32-card deck and eight tricks. Each player declares a trick target, then tries to hit it exactly.
4 players · solo32-card deckDeclare 0–8
Overview
Everyone plays for themselves. Each player declares how many tricks they will take (0 to 8) before play, then eight tricks are played.
How to play
- Declare — Each player declares a trick target between 0 and 8.
- Play — Eight tricks are played; follow the led suit when you can.
- Score — Hit your target exactly to score; take one too many or one too few and you lose points by the difference.
Scoring & winning
- Hit (tricks exactly = target): +tricks × 10.
- Miss, over OR under: −|difference| × 10. Taking more than you called costs you exactly as much as taking fewer.
- Declare 0 and take no trick at all: a flat +25.
- Five rounds are played; if the top scores are tied, extra sudden-death rounds decide it.
Strategy
Count the tricks you cannot avoid winning, not just the ones you want — with an exact call, an unwanted trick costs you as much as a missing one.
FAQ
No — every player plays for themselves.
You miss. Hand is an exact-call game: overshooting is penalised by the difference, exactly like falling short — so there is no safety in calling low and then sweeping the table.
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