Hand rules — how to play

Hand (Hareega) is a solo game of precise estimation: four players, no teams, a 32-card deck and eight tricks. Each player declares a trick target, then tries to hit it exactly.

4 players · solo32-card deckDeclare 0–8

Overview

Everyone plays for themselves. Each player declares how many tricks they will take (0 to 8) before play, then eight tricks are played.

How to play

  1. DeclareEach player declares a trick target between 0 and 8.
  2. PlayEight tricks are played; follow the led suit when you can.
  3. ScoreHit your target exactly to score; take one too many or one too few and you lose points by the difference.

Scoring & winning

  • Hit (tricks exactly = target): +tricks × 10.
  • Miss, over OR under: −|difference| × 10. Taking more than you called costs you exactly as much as taking fewer.
  • Declare 0 and take no trick at all: a flat +25.
  • Five rounds are played; if the top scores are tied, extra sudden-death rounds decide it.

Strategy

Count the tricks you cannot avoid winning, not just the ones you want — with an exact call, an unwanted trick costs you as much as a missing one.

FAQ

No — every player plays for themselves.

You miss. Hand is an exact-call game: overshooting is penalised by the difference, exactly like falling short — so there is no safety in calling low and then sweeping the table.

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